using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.Dynamics
{
    public static class PuppetMasterTools
    {
        public static void PositionRagdoll(PuppetMaster puppetMaster)
        {
            throw new NotImplementedException();
        }

        public static void RealignRagdoll(PuppetMaster puppetMaster)
        {
            throw new NotImplementedException();
        }
    }
}